As such, we won’t be covering this project anymore until the new demos become available to everyone. The last demo of Dragon Ball Unreal that Emudshit released was back in February 2017, and featured a full battle damage system, more combos and abilities, more characters, better sounds, improved animations and more customization options. In case you weren’t aware of, Dragon Ball Unreal is a fan-made DBZ game featuring lots of characters from the classic manga/anime. Currently, players can select a fighter and fight another opponent in a large arena. Basically, think of it as an amateur-ish 1v1 version of JUMP FORCE. Since this fan game is developed by an individual, presumably on his free time, it’s really cool. The earth is 12,700 kilometers in diameter, but this Dragon Ball in front of them was no less than 30,000 to 40,000 kilometers. However, the overall progress is not up to what we’d expect. It was three times the difference, and a whole twenty-seven times the difference in volume The size of the Dragon Balls was directly related to the power of the Shenron. For example, it’s been more than a year and the difference between this latest demo and the previous one are not that big. Emud has more than 100K Subscribers on Youtube and has patreon account. Not only that but by the time the game reaches a polished state, JUMP FORCE will be already out with shinier visuals and – perhaps – more robust gameplay mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |